BIS fnc sceneSetBehaviour: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1 = Scenes |GROUP1=
|gr1 = Scenes |GROUP1=
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| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
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| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1=
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1=
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| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=

Revision as of 00:50, 17 January 2021

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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