BIS fnc sceneSetBehaviour: Difference between revisions

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m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Scenes
|gr1= Scenes


| Enables / disables a specific set of AI units, usable for cutscenes.
|descr= Enables / disables a specific set of AI units, usable for cutscenes.


|s1=  param call [[BIS_fnc_sceneSetBehaviour]]
|s1=  param call [[BIS_fnc_sceneSetBehaviour]]

Revision as of 21:55, 13 June 2021

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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