BIS fnc sceneSetBehaviour: Difference between revisions

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|seealso= [[disableAI]], [[enableAI]], [[enableSimulation]]
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[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetBehaviour}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneSetBehaviour}}]]
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[[Category:{{Name|arma3}}: Functions|{{uc:sceneSetBehaviour}}]]

Revision as of 23:59, 16 June 2021

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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