BIS fnc sceneSetBehaviour: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["disableAI", [unit1, player, unit2, unit3]] call [[BIS_fnc_sceneSetBehaviour]];</code>
|x1= <code>["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;</code>


|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]]
|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]]
}}
}}

Revision as of 22:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAI enableAI enableSimulation

Notes

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