BIS fnc sceneSetBehaviour: Difference between revisions

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|descr= Enables / disables a specific set of AI units, usable for cutscenes.
|descr= Enables / disables a specific set of AI units, usable for cutscenes.


|s1= param call [[BIS_fnc_sceneSetBehaviour]]
|s1= param call [[BIS_fnc_sceneSetBehaviour]]


|p1= [[String]] - String to toggle AI ("enableAI","disableAI")
|p1= [[String]] - string to toggle AI ("enableAI","disableAI")


|p2= [[Array]] - AI units that should be affected by function.
|p2= [[Array]] - AI units that should be affected by function.
Line 25: Line 25:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code>
|x1= <sqf>["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;</sqf>


|seealso= [[disableAI]], [[enableAI]], [[enableSimulation]]
|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]]
}}
}}
||||

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - string to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAI enableAI enableSimulation

Notes

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