BIS_fnc_sceneSetBehaviour

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

Execution:
call
See also:
disableAIenableAIenableSimulation

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Bottom Section