BIS fnc sceneSetObjects: Difference between revisions

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|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code>
|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code>


| [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
}}
}}



Revision as of 01:36, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
Syntax needed
Parameters:
centre: Object or String - object or marker name - NOT a Position
objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
applyOffset: Boolean - true to apply height offset
stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
Return Value:
Return value needed

Examples

Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;

Additional Information

See also:
BIS_fnc_sceneGetObjectsBIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

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