BIS fnc sceneSetObjects: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Text replacement - "\|" to "|")
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|p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]]
|p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]]


\|r1= [[Boolean]]
|r1= [[Boolean]]


\|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code>
|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code>


|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]

Revision as of 11:33, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
Syntax needed
Parameters:
centre: Object or String - object or marker name - NOT a Position
objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
applyOffset: Boolean - true to apply height offset
stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
Return Value:
Boolean

Examples

Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;

Additional Information

See also:
BIS_fnc_sceneGetObjectsBIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

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