BIS fnc sceneSetObjects: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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{{Feature|Warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}}
{{Feature|Warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}}


| [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]]
|s1=[centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]]


|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]

Revision as of 16:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, objectsArray, applyOffset, stopped] call BIS_fnc_sceneSetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
applyOffset: Boolean - true to apply height offset
stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
Return Value:
Boolean

Examples

Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;

Additional Information

See also:
BIS_fnc_sceneGetObjectsBIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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