BIS fnc selectCrew: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2")
m (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "")
Line 31: Line 31:
|seealso= [[crew]], [[createVehicleCrew]]
|seealso= [[crew]], [[createVehicleCrew]]
}}
}}
 
||||
[[Category:{{Name|arma2}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:selectCrew}}]]

Revision as of 00:02, 17 June 2021

Hover & click on the images for description

Description

Description:
Return an appropriate crew type for a certain vehicle.
This function should work properly in Arma 3, but be aware that if "crew" config entry is not defined in vehicle config then specific Arma 2 class names will be used as default values ("USMC_Soldier_Crew", "US_Soldier_Crew_EP1", "RU_Soldier_Crew", "TK_Soldier_Crew_EP1")
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[side, configEntry] call BIS_fnc_selectCrew
Parameters:
side: Side - only supports west (blufor) and east (opfor) for default value (if "crew" entry is not found)
configEntry: Config - the vehicle config path
Return Value:
String - crew type, empty if crew type not found

Examples

Example 1:
_crewType = [blufor, configFile >> "CfgVehicles" >> "B_MRAP_01_F"] call BIS_fnc_selectCrew;

Additional Information

See also:
crewcreateVehicleCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

||||