BIS fnc selectRespawnTemplate: Difference between revisions

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m (Some wiki formatting)
m (Add Columns template usage)
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|p1= mode: [[String]] - '''case-sensitive''', can be one of:
|p1= mode: [[String]] - '''case-sensitive''', can be one of:
<div style="columns: 2">
{{Columns|2|
* "playerKilledScript"
* "playerKilledScript"
* "playerRespawnScript"
* "playerRespawnScript"
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* "initRespawnStart"
* "initRespawnStart"
* "initRespawnEnd"
* "initRespawnEnd"
</div>
}}


|p2= arguments: [[Array]]
|p2= arguments: [[Array]]

Revision as of 19:22, 14 June 2021

Hover & click on the images for description

Description

Description:
Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[mode, arguments] call BIS_fnc_selectRespawnTemplate
Parameters:
mode: String - case-sensitive, can be one of:
  • "playerKilledScript"
  • "playerRespawnScript"
  • "playerRespawnSeagullScript"
  • "playerResurrectScript"
  • "playerRespawnOtherUnitScript"
  • "initRespawn"
  • "initRespawnStart"
  • "initRespawnEnd"
arguments: Array
Return Value:
Array of Script handles

Examples

Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;

Additional Information

See also:
Description.ext - respawn

Notes

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