BIS fnc selectRespawnTemplate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - "Script handle" to "Script Handle")
Line 24: Line 24:
|p2= arguments: [[Array]]
|p2= arguments: [[Array]]


|r1= [[Array]] of [[Script Handle|Script handle]]s
|r1= [[Array]] of [[Script Handle]]s


|x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf>
|x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf>

Revision as of 19:17, 9 August 2022

Hover & click on the images for description

Description

Description:
Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[mode, arguments] call BIS_fnc_selectRespawnTemplate
Parameters:
mode: String - case-sensitive, can be one of:
  • "playerKilledScript"
  • "playerRespawnScript"
  • "playerRespawnSeagullScript"
  • "playerResurrectScript"
  • "playerRespawnOtherUnitScript"
  • "initRespawn"
  • "initRespawnStart"
  • "initRespawnEnd"
arguments: Array
Return Value:
Array of Script Handles

Examples

Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;

Additional Information

See also:
Description.ext - respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note