BIS fnc setCuratorCamera: Difference between revisions

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{{Function|Comments=
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| arma3 |Game name=


{{Function|= Comments
|1.16|Game version=
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| arma3 |= Game name
|Move curator camera to a position and direction. Finished when animation ends.|Description=
 
|1.16|= Game version
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| <pre>/*
| [camPos,targetPos,time]] call [[BIS_fnc_setCuratorCamera]] |Syntax=


Description:
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
Move curator camera to a position and direction.
Has to be tun in [[Scheduler#Scheduled_Environment|scheduled environment]]. Finished when animation ends.


Parameter(s):
|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position|Parameter 2=
0 - positon, for supported types see BIS_fnc_position
1: ARRAY - vector dir or target object / position
2: NUMBER - commit time


Returns:
|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
BOOL
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
| [[Boolean]] [[True]] when done|Return value=
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| <!-- [] call [[BIS_fnc_setCuratorCamera]]; --> |= Syntax
|x1= <code>[nil,player,5] [[call]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=


|p1= |= Parameter 1
| |= Return value
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|x1= <code></code> |=
| [[Curator]],[[curatorCamera]] |See also=
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| |= See also
 
}}
}}



Revision as of 17:52, 22 June 2018

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[camPos,targetPos,time]] call BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean True when done

Examples

Example 1:
[nil,player,5] call BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

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Notes

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