BIS_fnc_setTask

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Revision as of 19:42, 3 April 2006 by BIS fnc exportFunctionsToWiki (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
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Description

Description:
/*
	
	Description:
	Set a task parameters.
	Create the task when it doesn't exist.
	
	Parameters:
		0: STRING or ARRAY - Task ID or array in the format [task ID, parent task ID]
		1: Task owner(s)
			BOOL - true to set task of all playable units
			OBJECT - set task of a specific object
			GROUP - set tasks of all objects in the group
			SIDE - set tasks of all objects of the given side
			ARRAY - collection of above types
		2: ARRAY or STRING - Task description in the format ["description", "title", "marker"] or CfgTaskDescriptions class
		3: Task destination
			OBJECT
			ARRAY - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
		4: Task state
			STRING - can be one of following:
				"CREATED"
				"ASSIGNED"
				"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
				"SUCCEEDED"
				"FAILED"
				"CANCELED"
			BOOL - true to set the task as current
		5: NUMBER - priority. When a current task is completed, system select a next one with the larges priority >= 0
		6: BOOL - true to show notification (default), false to disable it
		7: BOOL - true to set task globally (default), false to set it only locally
	
	Returns:
	STRING - Task ID
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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