BIS fnc setVehicleMass: Difference between revisions

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|gr1 = Object Manipulation
|gr1 = Object Manipulation


|arg= local |Arguments=
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|eff= global |Effect=
|eff= global


| Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).
| Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).

Revision as of 17:59, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
animationInformation: Boolean or Array - (Optional, default [])
  • Boolean - true to take current animations mass in consideration, false to set "raw" mass
  • Array - animation sources and phases to format ["animationSource1", 1, "animationSource2", 0, ...]
massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
Return Value:
Return value needed

Examples

Example 1:
// default behaviour, change the mass according to the current phase of the animation sourcesresult = [this] call BIS__fnc_setVehicleMass; result = [this, [], 0] call BIS_fnc_setVehicleMass;
Example 2:
// doesn't care about the current phase of animations, it will change the mass for the given sourcesresult = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
Example 3:
// will do the same as the first example, then subtract 150 to the massresult = [this, [], -150] call BIS_fnc_initVehicle;

Additional Information

See also:
See also needed

Notes

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