BIS fnc showRespawnMenuDisableItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " +" to " ")
Line 37: Line 37:
|seealso= [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_addRespawnPosition]], [[Arma 3: Respawn]]
|seealso= [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_addRespawnPosition]], [[Arma 3: Respawn]]
}}
}}


[[Category:{{Name|arma3}}: Functions|{{uc:addRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addRespawnInventory}}]]

Revision as of 10:15, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
mode: String - Available options are disable, enable and state
uiControl: Control - List in which item should be disabled/enabled
  • BIS_RscRespawnControlsMap_ctrlLocList
  • BIS_RscRespawnControlsMap_ctrlRoleList
  • BIS_RscRespawnControlsMap_ctrlComboLoadout
listboxItem: Number or String - Index or name of item in the respawn loadout/role/position listbox
message: String - Message shown when disabled item is selected, use "" for default message
respawnReference: String - Reference to respawn position either Marker name or Object var name
Return Value:
Return value needed

Examples

Example 1:
[ "disable", uiNamespace getVariable "BIS_RscRespawnControlsMap_ctrlLocList", 2, "Restricted for this part of mission!", myRespawnModule call BIS_fnc_objectVar ] call BIS_fnc_showRespawnMenuDisableItem;

Additional Information

See also:
BIS_fnc_addRespawnInventoryBIS_fnc_addRespawnPositionArma 3: Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note