BIS fnc switchLamp: Difference between revisions

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| Switch streetlamp on/off |= Description
| Switch streetlamp on/off |DESCRIPTION=
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| [object, state] call [[BIS_fnc_switchLamp]] |= Syntax
| [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


|p1= object: [[Object]] - Street Lamp |= Parameter 1
|p1= object: [[Object]] - Street Lamp |PARAMETER1=


|p2= state: [[Bool]] - true to turn lamp on, false to turn it off |= Parameter 2
|p2= state: [[Bool]] - true to turn lamp on, false to turn it off |PARAMETER2=


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|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}}
|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}}
[[private]] _lampsIn200m = [[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200];
[[private]] _lampsIn200m = [[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200];
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> |= Example 1
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> |EXAMPLE1=


|x2= <code>{{codecomment|// Simulates a damaged street light}}
|x2= <code>{{codecomment|// Simulates a damaged street light}}
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[[sleep]] 0.1 + [[random]] 0.5;
[[sleep]] 0.1 + [[random]] 0.5;
};
};
};</code> |= Example 2
};</code> |EXAMPLE2=
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| [[switchLight]] |= See Also
| [[switchLight]] |SEEALSO=
}}
}}



Revision as of 15:33, 7 April 2019

Hover & click on the images for description

Description

Description:
Switch streetlamp on/off
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, state] call BIS_fnc_switchLamp
Parameters:
object: Object - Street Lamp
state: Bool - true to turn lamp on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [ true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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