BIS fnc switchLamp: Difference between revisions

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Revision as of 16:46, 29 September 2019

Hover & click on the images for description

Description

Description:
Switch streetlamp on/off
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, state] call BIS_fnc_switchLamp
Parameters:
object: Object - Street Lamp
state: Bool - true to turn lamp on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [ true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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