BIS fnc switchLamp: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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|Arma3|Game=
|Arma3|Game=
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|eff= global |MPeff= Multiplayer Effects
|eff= global |MPeff= Multiplayer Effects
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|gr1= Object Manipulation|GROUP1=


| Switch streetlamp on/off |DESCRIPTION=
| Switch streetlamp on/off |DESCRIPTION=
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| [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX=
| [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX=
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|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off |PARAMETER2=
|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off |PARAMETER2=
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|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}}
|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}}
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};
};
};</code> |EXAMPLE2=
};</code> |EXAMPLE2=
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| [[switchLight]] |SEEALSO=
| [[switchLight]] |SEEALSO=

Revision as of 17:57, 30 November 2020

Hover & click on the images for description

Description

Description:
Switch streetlamp on/off
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, state] call BIS_fnc_switchLamp
Parameters:
object: Object - Street Lamp
state: Boolean - true to turn lamp on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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