BIS fnc switchLamp: Difference between revisions

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m (fixed locality)
m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1")
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|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off
|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off


|x1= <code>{{cc|switches all lamps off in a radius of 200m}}
|x1= <code>// switches all lamps off in a radius of 200m
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200];
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200];
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code>
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code>


|x2= <code>{{cc|simulates a damaged street light}}
|x2= <code>// simulates a damaged street light
aLamp [[spawn]] {
aLamp [[spawn]] {
[[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]];
[[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]];

Revision as of 12:01, 13 July 2022

Hover & click on the images for description

Description

Description:
Switch streetlamp on/off.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, state] call BIS_fnc_switchLamp
Parameters:
object: Object - Street Lamp
state: Boolean - true to turn lamp on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
// switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
Example 2:
// simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };

Additional Information

See also:
switchLight

Notes

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