BIS fnc synchronizedObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game name" to "|Game name=")
Line 2: Line 2:
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|= Game version

Revision as of 01:04, 31 August 2019

Hover & click on the images for description

Description

Description:
Get all objects of given type directly synchronized to the given object. Works in Eden Editor too.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,filter,preciseMatch] call BIS_fnc_synchronizedObjects
Parameters:
object: Object - Parent object
filter: String or Array of strings - Class name filter. 1 or more class name of objects we are interested in
preciseMatch: Boolean - (Optional, default true) - If true only precise class names are considered, if false inheritance is considered
Return Value:
Array - Synchronized objects

Examples

Example 1:
[BIS_Poliakko,"LocationArea_F"] call BIS_fnc_synchronizedObjects;

Additional Information

See also:
BIS_fnc_allSynchronizedObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section