BIS fnc synchronizedObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Some wiki formatting)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Get all objects of given type directly synchronized to the given object. Works in [[Eden Editor]] too.
|descr= Get all objects of given type directly synchronized to the given object. Works in [[:Category:Eden Editor|Eden Editor]] too.


|s1=[object,filter,preciseMatch] call [[BIS_fnc_synchronizedObjects]]
|s1= [object, filter, preciseMatch] call [[BIS_fnc_synchronizedObjects]]


|p1= object: [[Object]] - Parent object
|p1= object: [[Object]] - parent object


|p2= filter: [[String]] or [[Array]] of strings - Class name filter. 1 or more class name of objects we are interested in
|p2= filter: [[String]] or [[Array]] of strings - class name filter; 1 or more class name of objects in which we are interested


|p3= preciseMatch: [[Boolean]] - (Optional, default [[true]]) - If [[true]] only precise class names are considered, if [[false]] inheritance is considered
|p3= preciseMatch: [[Boolean]] - (Optional, default [[true]]) if [[true]] only precise class names are considered, if [[false]] inheritance is considered


|r1= [[Array]] - Synchronized objects
|r1= [[Array]] of synchronized objects


|x1= <code>[BIS_Poliakko,"LocationArea_F"] [[call]] [[BIS_fnc_synchronizedObjects]];</code>
|x1= <sqf>[BIS_Poliakko, "LocationArea_F"] call BIS_fnc_synchronizedObjects;</sqf>


|seealso= [[BIS_fnc_allSynchronizedObjects]]
|seealso= [[BIS_fnc_allSynchronizedObjects]]
}}
}}

Latest revision as of 12:06, 8 November 2023

Hover & click on the images for description

Description

Description:
Get all objects of given type directly synchronized to the given object. Works in Eden Editor too.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, filter, preciseMatch] call BIS_fnc_synchronizedObjects
Parameters:
object: Object - parent object
filter: String or Array of strings - class name filter; 1 or more class name of objects in which we are interested
preciseMatch: Boolean - (Optional, default true) if true only precise class names are considered, if false inheritance is considered
Return Value:
Array of synchronized objects

Examples

Example 1:
[BIS_Poliakko, "LocationArea_F"] call BIS_fnc_synchronizedObjects;

Additional Information

See also:
BIS_fnc_allSynchronizedObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note