BIS fnc terrainGradAngle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
Line 19: Line 19:
|r1= [[Number]] - gradient angle in radians
|r1= [[Number]] - gradient angle in radians


|x1= <code>private _radGrad = [getPos player, getDir player] call BIS_fnc_terrainGradAngle;</code>
|x1= <sqf>private _radGrad = [getPos player, getDir player] call BIS_fnc_terrainGradAngle;</sqf>


|seealso= [[getDir]] [[surfaceNormal]]
|seealso= [[getDir]] [[surfaceNormal]]
}}
}}

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Returns the gradient angle (in radians) of the terrain at a specified position and a compass direction. It is an angle of the slope of a tangent plane to the terrain at the specified position in the specified direction.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
object: Object or Position
direction: Number - direction where should be gradient calculated (compass direction)
delta: Number - which stepsize should be used
Return Value:
Number - gradient angle in radians

Examples

Example 1:
private _radGrad = [getPos player, getDir player] call BIS_fnc_terrainGradAngle;

Additional Information

See also:
getDir surfaceNormal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note