BIS fnc traceBullets: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Diagnostic
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| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br />
|descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br>
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. |= Description
If you want to change the unit, first set <sqf inline>BIS_tracedShooter = nil</sqf> ''then'' execute the script again.
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| [unit, number] call [[BIS_fnc_traceBullets]] |= Syntax
|s1= [unit, number] call [[BIS_fnc_traceBullets]]


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]]


|p2= number: [[Number]] - (Optional, default 10) maximum displayed trajectories |= Parameter 2
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories


| [[Nothing]] |= Return value
|r1= [[Nothing]]
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|x1= <code><nowiki>[</nowiki>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> |= Example 1
|x1= <sqf>[player] spawn BIS_fnc_traceBullets;</sqf>


|x2= <code><nowiki>[</nowiki>[[player]], 20] [[spawn]] [[BIS_fnc_traceBullets]];</code> |= Example 2
|x2= <sqf>[player, 50] spawn BIS_fnc_traceBullets;</sqf>


|x3= <code><nowiki>[</nowiki>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{codecomment|// remove bullet tracing}}</code> |= Example 3
|x3= <sqf>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</sqf>|seealso= [[drawLine3D]]
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}}


| [[drawLine3D]] |= See also
{{Note
|user= Benargee
|timestamp= 20150326232500
|text= Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
|game= arma3
|version= 1.40
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:traceBullets}}]]
[[Category:Functions|{{uc:traceBullets}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:traceBullets}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 26, 2015 - 23:25 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
{{GVI|arma3|1.40}} Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 15:25, 27 July 2022

Hover & click on the images for description

Description

Description:
Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[unit, number] call BIS_fnc_traceBullets
Parameters:
unit: Object
number: Number - (Optional, default 20) maximum displayed trajectories
Return Value:
Nothing

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing

Additional Information

See also:
drawLine3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Mar 26, 2015 - 23:25 (UTC)

Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.