BIS fnc traceBullets: Difference between revisions

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{{Function| arma3|1.00|gr1 = Diagnostic| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br>
{{RV|type=function
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again.| [unit, number] call [[BIS_fnc_traceBullets]]|p1= unit: [[Object]]|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories| [[Nothing]]|x1= <code>[<nowiki/>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code>|x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code>|x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code>| [[drawLine3D]] |SEEALSO=
 
}}
|game1= arma3
|version1= 1.00
 
|gr1= Diagnostic
 
|descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br>
If you want to change the unit, first set <sqf inline>BIS_tracedShooter = nil</sqf> ''then'' execute the script again.
 
|s1= [unit, number] call [[BIS_fnc_traceBullets]]
 
|p1= unit: [[Object]]
 
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories


|r1= [[Nothing]]


|x1= <sqf>[player] spawn BIS_fnc_traceBullets;</sqf>


[[Category:Functions|{{uc:traceBullets}}]]
|x2= <sqf>[player, 50] spawn BIS_fnc_traceBullets;</sqf>
[[Category:{{Name|arma3}}: Functions|{{uc:traceBullets}}]]


<!-- CONTINUE Notes -->
|x3= <sqf>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</sqf>|seealso= [[drawLine3D]]
<dl class="command_description">
}}
<dd class="notedate">Posted on March 26, 2015 - 23:25 (UTC)</dd>
 
<dt class="note">[[User:Benargee|Benargee]]</dt>
{{Note
<dd class="note">
|user= Benargee
{{GVI|arma3|1.40}} Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
|timestamp= 20150326232500
</dd>
|text= Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
</dl>
|game= arma3
<!-- DISCONTINUE Notes -->
|version= 1.40
}}

Latest revision as of 15:25, 27 July 2022

Hover & click on the images for description

Description

Description:
Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[unit, number] call BIS_fnc_traceBullets
Parameters:
unit: Object
number: Number - (Optional, default 20) maximum displayed trajectories
Return Value:
Nothing

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing

Additional Information

See also:
drawLine3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Mar 26, 2015 - 23:25 (UTC)

Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.