BIS fnc traceBullets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Inline code|" to "{{ic|")
m (Some wiki formatting)
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Diagnostic


|gr1 = Diagnostic
|descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br>
If you want to change the unit, first set <sqf inline>BIS_tracedShooter = nil</sqf> ''then'' execute the script again.


| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br>
|s1= [unit, number] call [[BIS_fnc_traceBullets]]
If you want to change the unit, first set {{ic|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again.
 
| [unit, number] call [[BIS_fnc_traceBullets]]


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 16: Line 15:
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code>
|x1= <sqf>[player] spawn BIS_fnc_traceBullets;</sqf>


|x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code>
|x2= <sqf>[player, 50] spawn BIS_fnc_traceBullets;</sqf>


|x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code>|seealso= [[drawLine3D]]
|x3= <sqf>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</sqf>|seealso= [[drawLine3D]]
}}
}}


<dl class="command_description">
{{Note
<dd class="notedate">Posted on March 26, 2015 - 23:25 (UTC)</dd>
|user= Benargee
<dt class="note">[[User:Benargee|Benargee]]</dt>
|timestamp= 20150326232500
<dd class="note">
|text= Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
{{GVI|arma3|1.40}} Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
|game= arma3
</dd>
|version= 1.40
</dl>
}}

Latest revision as of 15:25, 27 July 2022

Hover & click on the images for description

Description

Description:
Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[unit, number] call BIS_fnc_traceBullets
Parameters:
unit: Object
number: Number - (Optional, default 20) maximum displayed trajectories
Return Value:
Nothing

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing

Additional Information

See also:
drawLine3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Mar 26, 2015 - 23:25 (UTC)

Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.