Difference between revisions of "BIS fnc unitCaptureFiring"
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Lou Montana (talk | contribs) m (Text replacement - "|= Execution " to "|Execution= ") |
Lou Montana (talk | contribs) m (Fix Script link) |
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− | {{ | + | {{RV|type=function |
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− | | arma2oa | | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.00 | + | |game2= tkoh |
− | + | |version2= 1.00 | |
− | | | + | |game3= arma3 |
− | + | |version3= 0.50 | |
− | | | + | |gr1= Scenes |
+ | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the {{Controls|ESC}} key, the duration ending, or the unit dying ends the recording. | ||
− | | | + | |s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] |
− | | | + | |p1= unit: [[Object]] - unit to capture weapon fire data from |
− | | | + | |p2= duration: [[Number]] - maximum duration to capture |
+ | |p3= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
− | | [[Script]] | + | |r1= [[Script Handle]] |
− | |exec= spawn | + | |exec= spawn |
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− | |x1= < | + | |x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> |
− | |x2= < | + | |x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example</sqf> |
− | + | |seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | |
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− | | [[ | ||
}} | }} | ||
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Latest revision as of 09:47, 29 December 2022
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - unit to capture weapon fire data from
- duration: Number - maximum duration to capture
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
- Example 2:
- [[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note