Difference between revisions of "BIS fnc unitCaptureFiring"

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|exec= spawn
 
|exec= spawn
  
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code>
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|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>
  
 
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
 
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
  
|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
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|seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]]
 
}}
 
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Latest revision as of 14:01, 1 July 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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