Difference between revisions of "BIS fnc unitCaptureSimple"
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Lou Montana (talk | contribs) m (Text replacement - "[[Script (Handle)|" to "[[Script Handle|") |
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− | {{ | + | {{RV|type=function |
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− | | arma2oa | | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.00 | + | |game2= tkoh |
− | + | |version2= 1.00 | |
− | | | + | |game3= arma3 |
− | + | |version3= 0.50 | |
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− | | | + | |gr1= Scenes |
+ | |descr= Records movement data of input unit over a specified period of time. Simplified. | ||
+ | Pressing the {{KeyboardShortcut|Esc}} key, the duration ending, or the unit dying ends the recording.<br> | ||
+ | Copies to clipboard an [[Array]] in format [frameTime, unitPosition, unitDirection] for each frame. | ||
− | | | + | |s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] |
− | | | + | |p1= unit: [[Object]] - Unit to capture movement data from |
− | | | + | |p2= duration: [[Array]] - Duration to capture for |
− | | | + | |p3= FPS: [[Number]] - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100 |
− | | | + | |p4= Firing: [[Boolean]] - (Optional, default [[false]]) If [[true]], will record the input unit's weapon fire data as well |
+ | |p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
− | | [[Script]] | + | |r1= [[Script Handle|Script handle]] |
− | |exec= spawn | + | |exec= spawn |
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− | |x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[ | + | |x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_unitCaptureSimple]];</code> |
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− | | [[ | + | |seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] |
}} | }} | ||
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Revision as of 18:10, 28 August 2021
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirection] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note