BIS fnc unitPlay: Difference between revisions

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m (Text replacement - "| arma2oa |1.00" to "| arma2oa |1.50")
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|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_unitPlay]]</code>
|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_unitPlay]]</code>


| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]],[[BIS_fnc_unitCapture]]
|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]],[[BIS_fnc_unitCapture]]
}}
}}



Revision as of 01:37, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Return value needed

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCapture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note