BIS fnc unitPlay: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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| Plays back input movement data on input unit. Simplified.
| Plays back input movement data on input unit. Simplified.


| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
|s1=[unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]


|p1= unit: [[Object]] - Unit to play movement data on
|p1= unit: [[Object]] - Unit to play movement data on

Revision as of 20:29, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Return value needed

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCapture

Notes

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