BIS fnc unitPlay: Difference between revisions

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m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|descr= Plays back input movement data on input unit. Simplified.
|descr= Plays back input movement data on input unit. Simplified.


|s1=[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]


|p1= unit: [[Object]] - Unit to play movement data on
|p1= unit: [[Object]] - Unit to play movement data on

Revision as of 00:12, 13 July 2022

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit. Simplified.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - always true

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture

Notes

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