BIS fnc unitPlay: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Fix description)
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|gr1= Scenes
|gr1= Scenes


|descr= Plays back input movement data on input unit. Simplified.
|descr= Plays back input movement data on input unit.


|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
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|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
*0: [[Object]] - Target object
* 0: [[Object]] - Target object
*1: [[String]] - Variable name
* 1: [[String]] - Variable name


|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move
Line 36: Line 36:
|exec= spawn
|exec= spawn


|x1= <sqf>[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay</sqf>
|x1= <sqf>[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay</sqf>


|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]]
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]]
}}
}}

Revision as of 18:47, 18 January 2023

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - always true

Examples

Example 1:
[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture

Notes

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