BIS fnc unitPlayFiring: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *p([0-9]{1,2}) *= *(.+) * + \| *(\[\[Scr.+) * " to " |p$1=$2 |r1=$3 ") |
||
Line 22: | Line 22: | ||
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move | |p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move | ||
| [[Script]] - Script handle | |r1=[[Script]] - Script handle | ||
|exec= spawn | |exec= spawn |
Revision as of 05:12, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note