BIS fnc unitPlayFiring: Difference between revisions

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m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - " \| *p([0-9]{1,2}) *= *(.+) * + \| *(\[\[Scr.+) * " to " |p$1=$2 |r1=$3 ")
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|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move


| [[Script]] - Script handle
|r1=[[Script]] - Script handle


|exec= spawn
|exec= spawn

Revision as of 05:12, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Script - Script handle

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

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