BIS fnc unitPlayFiring: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_unitPlayFiring]];</code>
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_unitPlayFiring]];</code>


|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
}}
}}

Revision as of 14:01, 1 July 2022

Hover & click on the images for description

Description

Description:
Plays back input weapon fire data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Script - Script handle

Examples

Example 1:
private _capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

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