BIS fnc unitPlayFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Fix Script link) |
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|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | |p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | ||
|r1= [[Script]] | |r1= [[Script Handle]] | ||
|exec= spawn | |exec= spawn | ||
|x1= <sqf> | |x1= <sqf> | ||
private _capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]]; | ||
[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring; | [BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring; | ||
</sqf> | </sqf> |
Latest revision as of 10:44, 29 December 2022
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
- Parameters:
- unit: Object - unit to play weapon fire data on
- data: Array - firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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