BIS fnc unitPlayFiring: Difference between revisions

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m (Text replacement - "| arma2oa |1.00" to "| arma2oa |1.50")
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[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_unitPlayFiring]];</code>
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_unitPlayFiring]];</code>


| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
}}
}}



Revision as of 01:37, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Return value needed

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note