Difference between revisions of "BIS fnc vectorDirAndUpRelative"

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____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma3dev |=
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| arma3 |=
|1.65|=
+
|1.66|=
  
|arg= |= MPARGUMENTS
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|arg= |MPARGUMENTS=  
  
|eff= |= MPEFFECTS
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|eff= |MPEFFECTS=  
 
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|p1= object1: [[Object]] |=
 
|p1= object1: [[Object]] |=
 
|p2= object2: [[Object]] |=
 
|p2= object2: [[Object]] |=
|p3= visual (Optional): [[Boolean]] - if true - result is in render scope, false - simulation scope. Default: true|=
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|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=
  
| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value
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| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |RETURNVALUE=
  
|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|= EXAMPLE1
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|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|EXAMPLE1=  
 
__________
 
__________
  
| [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |= SEEALSO
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| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
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|  |MPBEHAVIOUR=  
 
____________________________________________________________________________________________
 
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}}
 
}}
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</dl>
 
</dl>
  
[[Category:{{Name|arma3}}: Functions|{{uc:vectorDirAndUp}}]]
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[[Category:{{Name|arma3}}: Functions|{{uc:vectorDirAndUpRelative}}]]

Revision as of 15:34, 7 April 2019

Introduced with Arma 3 version 1.66
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.66

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

Execution:
call
Multiplayer:
-
See also:
BIS_fnc_attachToRelativeBIS_fnc_weaponDirectionRelativevectorDirvectorUpsetVectorDirAndUp

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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