BIS fnc vectorDirAndUpRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|eff= |MPEFFECTS=  
|eff= |MPEFFECTS=  
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| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|Return1=
| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|Return1=
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| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |Syntax1=
| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |Syntax1=
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|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|EXAMPLE1=  
|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|EXAMPLE1=  
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| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=  
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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}}
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Revision as of 01:05, 17 January 2021


Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_weaponDirectionRelativevectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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