Difference between revisions of "BIS fnc vectorDirAndUpRelative"
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Killzone Kid (talk | contribs) |
Killzone Kid (talk | contribs) |
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|p1= object1: [[Object]] |= | |p1= object1: [[Object]] |= | ||
|p2= object2: [[Object]] |= | |p2= object2: [[Object]] |= | ||
− | |p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: true|= | + | |p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= |
| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value | | [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value |
Revision as of 21:45, 30 August 2016
Click on the images for descriptions
Introduced in
- Game:
- Arma 3 Development Branch
- Version:
- 1.65
Description
- Description:
- Returns vectorDirAndUp of object 1 relative to object 2
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;
Additional Information
- Execution:
- call
- Multiplayer:
- -
- See also:
- vectorDirvectorUpsetVectorDirAndUp
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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