BIS fnc vehicleRoles: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
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|x1= <code>[[cursorObject]] [[call]] [[BIS_fnc_vehicleRoles]];</code>
|x1= <sqf>cursorObject call BIS_fnc_vehicleRoles;</sqf>


|x2= <code>"B_MBT_01_cannon_F" [[call]] [[BIS_fnc_vehicleRoles]];</code>
|x2= <code>"B_MBT_01_cannon_F" [[call]] [[BIS_fnc_vehicleRoles]];</code>

Revision as of 16:42, 10 May 2022

Hover & click on the images for description

Description

Description:
Returns vehicle roles.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_vehicleRoles
Parameters:
Object or String - vehicle itself or a classname
Return Value:
Array - to format [[role, path], [role, path], …] like this: [ ["Driver",[]], ["Turret",[0]], ["Turret",[0,0]], ["Cargo",[0]], ["Cargo",[1]], (…) ]

Examples

Example 1:
cursorObject call BIS_fnc_vehicleRoles;
Example 2:
"B_MBT_01_cannon_F" call BIS_fnc_vehicleRoles;

Additional Information

See also:
BIS_fnc_moveInassignedVehicleRoleweaponsTurret

Notes

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