BIS fnc weaponsEntityType: Difference between revisions

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{{RV|type=function


{{Function|Comments=
|game1= arma3
|version1= 1.00


| arma3 |Game name=
|gr1= Weapons


|1.00|Game version=
|descr= Return object's weapons as defined in config. Scans also turrets and pylons.


|gr1= Weapons |GROUP1=
|s1= class call [[BIS_fnc_weaponsEntityType]]


| Return object's weapons as defined in config. Scans also turrets and pylons. |DESCRIPTION=
|p1= class: [[String]] or [[Array]] of [[String]]s - entity classes


| class [[call]] [[BIS_fnc_weaponsEntityType]] |SYNTAX=
|r1= [[Array]] of [[String]]s


|p1= class: [[String]] or [[Array]] with string - Class of entity |PARAMETER1=
|x1= <sqf>
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType;
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
</sqf>


| [[Array]] with strings|RETURNVALUE=
|x2= <sqf>
 
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType;
|x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]];
/*
 
returns e.g
Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</code> |EXAMPLE1=
[
 
"Gatling_30mm_Plane_CAS_01_F",
|x2= <code><nowiki></nowiki>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]];
"Laserdesignator_pilotCamera",
 
"CMFlareLauncher",
Returns
"Missile_AA_04_Plane_CAS_01_F",
[
"Rocket_04_HE_Plane_CAS_01_F",
  "Gatling_30mm_Plane_CAS_01_F",
"Missile_AGM_02_Plane_CAS_01_F",
  "Laserdesignator_pilotCamera",
"Bomb_04_Plane_CAS_01_F",
  "CMFlareLauncher",
"Rocket_04_AP_Plane_CAS_01_F"
  "Missile_AA_04_Plane_CAS_01_F",
]
  "Rocket_04_HE_Plane_CAS_01_F",
*/
  "Missile_AGM_02_Plane_CAS_01_F",
</sqf>
  "Bomb_04_Plane_CAS_01_F",
  "Rocket_04_AP_Plane_CAS_01_F"
]</code> |EXAMPLE2=
 
| |SEEALSO=


|seealso= [[weapons]] [[weaponsTurret]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:weaponsEntityType}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:weaponsEntityType}}]]

Latest revision as of 12:53, 13 July 2022

Hover & click on the images for description

Description

Description:
Return object's weapons as defined in config. Scans also turrets and pylons.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
class call BIS_fnc_weaponsEntityType
Parameters:
class: String or Array of Strings - entity classes
Return Value:
Array of Strings

Examples

Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; // returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; /* returns e.g [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ] */

Additional Information

See also:
weapons weaponsTurret

Notes

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