BIS fnc weaponsEntityType: Difference between revisions

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{{RV|type=function
{{RV|type=function
| arma3|1.00|gr1= Weapons| Return object's weapons as defined in config. Scans also turrets and pylons.| class [[call]] [[BIS_fnc_weaponsEntityType]]|p1= class: [[String]] or [[Array]] with string - Class of entity| [[Array]] with strings|x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]];


Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</code>|x2= <code><nowiki></nowiki>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]];
|game1= arma3
|version1= 1.00


Returns
|gr1= Weapons
[
  "Gatling_30mm_Plane_CAS_01_F",
  "Laserdesignator_pilotCamera",
  "CMFlareLauncher",
  "Missile_AA_04_Plane_CAS_01_F",
  "Rocket_04_HE_Plane_CAS_01_F",
  "Missile_AGM_02_Plane_CAS_01_F",
  "Bomb_04_Plane_CAS_01_F",
  "Rocket_04_AP_Plane_CAS_01_F"
]</code>|}}


[[Category:{{Name|arma3}}: Functions|{{uc:weaponsEntityType}}]]
|descr= Return object's weapons as defined in config. Scans also turrets and pylons.
 
|s1= class call [[BIS_fnc_weaponsEntityType]]
 
|p1= class: [[String]] or [[Array]] of [[String]]s - entity classes
 
|r1= [[Array]] of [[String]]s
 
|x1= <sqf>
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType;
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
</sqf>
 
|x2= <sqf>
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType;
/*
returns e.g
[
"Gatling_30mm_Plane_CAS_01_F",
"Laserdesignator_pilotCamera",
"CMFlareLauncher",
"Missile_AA_04_Plane_CAS_01_F",
"Rocket_04_HE_Plane_CAS_01_F",
"Missile_AGM_02_Plane_CAS_01_F",
"Bomb_04_Plane_CAS_01_F",
"Rocket_04_AP_Plane_CAS_01_F"
]
*/
</sqf>
 
|seealso= [[weapons]] [[weaponsTurret]]
}}

Latest revision as of 12:53, 13 July 2022

Hover & click on the images for description

Description

Description:
Return object's weapons as defined in config. Scans also turrets and pylons.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
class call BIS_fnc_weaponsEntityType
Parameters:
class: String or Array of Strings - entity classes
Return Value:
Array of Strings

Examples

Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; // returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; /* returns e.g [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ] */

Additional Information

See also:
weapons weaponsTurret

Notes

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