BIS fnc weaponsEntityType: Difference between revisions

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|s1= class call [[BIS_fnc_weaponsEntityType]]
|s1= class call [[BIS_fnc_weaponsEntityType]]


|p1= class: [[String]] or [[Array]] of [[String]] - entity classes
|p1= class: [[String]] or [[Array]] of [[String]]s - entity classes


|r1= [[Array]] with strings
|r1= [[Array]] of [[String]]s


|x1= <code>[<nowiki/>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]];
|x1= <sqf>
{{cc|returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]}}</code>
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType;
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
</sqf>


|x2= <code>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]];
|x2= <sqf>
{{codecomment|/*
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType;
/*
returns e.g
returns e.g
[
[
Line 30: Line 33:
"Rocket_04_AP_Plane_CAS_01_F"
"Rocket_04_AP_Plane_CAS_01_F"
]
]
<nowiki/>*/}}</code>
*/
</sqf>


|seealso=
|seealso= [[weapons]] [[weaponsTurret]]
}}
}}

Latest revision as of 12:53, 13 July 2022

Hover & click on the images for description

Description

Description:
Return object's weapons as defined in config. Scans also turrets and pylons.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
class call BIS_fnc_weaponsEntityType
Parameters:
class: String or Array of Strings - entity classes
Return Value:
Array of Strings

Examples

Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; // returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; /* returns e.g [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ] */

Additional Information

See also:
weapons weaponsTurret

Notes

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