Difference between revisions of "BIS fnc wpAngle"

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{{Function|Comments=
 
{{Function|Comments=
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| TKOH |Game name=
 
| TKOH |Game name=
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|gr1= Waypoints |GROUP1=
 
|gr1= Waypoints |GROUP1=
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| CIRCLE [[Custom_Waypoints|custom waypoint]].
 
| CIRCLE [[Custom_Waypoints|custom waypoint]].
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Keep helicopter rotated in given vector toward target.
 
Keep helicopter rotated in given vector toward target.
 
  |DESCRIPTION=
 
  |DESCRIPTION=
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| [[Custom_Waypoints#Function|arguments]]: [circleLimit, circleBorder, circleDir, customCond, hint] |SYNTAX=
 
| [[Custom_Waypoints#Function|arguments]]: [circleLimit, circleBorder, circleDir, customCond, hint] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
 
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>
 
|x1= <code><nowiki>[</nowiki>
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] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1=
 
] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1=
  
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| exec=spawn |=
 
| exec=spawn |=
  

Revision as of 00:08, 17 January 2021

Hover & click on the images for description

Description

Description:
CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
Waypoint functions

Notes

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Notes

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