Difference between revisions of "BIS fnc wpSteady"
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{{RV|type=function | {{RV|type=function | ||
− | | | + | |game1= tkoh |
+ | |version1= 1.00 | ||
− | | | + | |gr1= Waypoints |
− | | | + | |exec= spawn |
− | | FLY STEADY [[Custom_Waypoints|custom waypoint]]. | + | |descr= FLY STEADY [[Custom_Waypoints|custom waypoint]]. |
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | ||
− | | [[ | + | |s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode] |
− | |p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | + | |p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]: |
− | + | * deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20) | |
− | + | * deltaVector: [[Number]] - how much can vector direction change (default: 1.5) | |
− | + | * vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45) | |
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) | |p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) | ||
Line 26: | Line 27: | ||
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) | |p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) | ||
− | |r1=[[Nothing]] | + | |r1= [[Nothing]] |
− | |x1= < | + | |x1= <sqf> |
− | + | [ | |
− | + | player, | |
− | + | position dude, | |
− | [15,1.3,30], 10, { | + | nil, |
− | ] | + | [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } |
+ | ] spawn BIS_fnc_wpSteady; | ||
+ | </sqf> | ||
− | | | + | |seealso= |
}} | }} | ||
− | |||
− | |||
− |
Latest revision as of 22:56, 12 July 2022
Description
- Description:
- FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
- Parameters:
- limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
- failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
- failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
- warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
- positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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