Difference between revisions of "BIS fnc wpSteady"
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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− | {{Function | + | {{Function |
− | | TKOH | + | | TKOH |
− | |1.00 | + | |1.00 |
− | |gr1= Waypoints | + | |gr1= Waypoints |
| FLY STEADY [[Custom_Waypoints|custom waypoint]]. | | FLY STEADY [[Custom_Waypoints|custom waypoint]]. | ||
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | ||
− | |||
− | | [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] | + | |
+ | | [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] | ||
|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | |p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | ||
Line 18: | Line 18: | ||
<br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5) | <br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5) | ||
<br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45) | <br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45) | ||
− | |||
− | |||
− | |p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {}) | + | |p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) |
+ | |||
+ | |p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {}) | ||
− | |p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {}) | + | |p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {}) |
− | |p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) | + | |p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) |
− | | [[Nothing]] | + | | [[Nothing]] |
|x1= <code><nowiki>[</nowiki> | |x1= <code><nowiki>[</nowiki> | ||
Line 35: | Line 35: | ||
[[nil]], | [[nil]], | ||
[15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";} | [15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";} | ||
− | ] [[spawn]] BIS_fnc_wpSteady;</code> | + | ] [[spawn]] BIS_fnc_wpSteady;</code> |
| exec=spawn | | exec=spawn | ||
− | | | + | | |
}} | }} |
Revision as of 10:11, 18 January 2021
Description
- Description:
- FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [limitArray,failLimit,failCode,warningCode,positiveCode]
- Parameters:
- limitArray: Array - in format [deltaVelocity,deltaVector,vector]
deltaVelocity: Number - how much can velocity change (default: 20)
deltaVector: Number - how much can vector direction change (default: 1.5)
vector: Number - absolute vector limits for pitch and bank in degrees (default: 45) - failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
- failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
- warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
- positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, nil, [15,1.3,30], 10, {hintC "You failed";}, {hint "Watch out!";}, {hint "Good";} ] spawn BIS_fnc_wpSteady;
Additional Information
- See also:
- See also needed
Notes
-
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