Unit Loadout Array: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix description)
(Fix description)
Line 88: Line 88:


This array format is used with [[getUnitLoadout]] and [[setUnitLoadout]] commands. Its format is described in the side table.
This array format is used with [[getUnitLoadout]] and [[setUnitLoadout]] commands. Its format is described in the side table.
{{Feature|informative|items listed in uniform/vest/backpack (including other containers) are listed in the reverse order - the topmost item is located at the end of the container items' array.}}
{{Feature|informative|'''Weapons''' listed as storage items are always listed at the end of the array, but are displayed at the top of the list in the UI.}}




Line 106: Line 106:
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[],
/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[],
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
/* items */ ["ItemMap", "", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"]
]
]
</syntaxhighlight>
</syntaxhighlight>

Revision as of 17:59, 23 March 2022

# Element Description
1 Primary Weapon
  • classname
  • suppressor
  • pointer
  • optics
  • muzzle 1's magazine and ammunition
  • muzzle 2's magazine and ammunition
  • bipod
2 Secondary Weapon
  • classname
  • suppressor
  • pointer
  • optics
  • muzzle 1's magazine and ammunition
  • muzzle 2's magazine and ammunition
  • bipod
3 Handgun Weapon
  • classname
  • suppressor
  • pointer
  • optics
  • muzzle 1's magazine and ammunition
  • muzzle 2's magazine and ammunition
  • bipod
4 Uniform
  • classname
  • items list and count
5 Vest
  • classname
  • items list and count
6 Backpack
  • classname
  • items list and count
7 Headgear classname (String)
8 Goggles/Facewear classname (String)
9 Binoculars
  • classname
  • suppressor
  • pointer
  • optics
  • muzzle 1's magazine and ammunition
  • muzzle 2's magazine and ammunition
  • bipod
10 Assigned Items
  • Map
  • GPS/UAV terminal
  • Radio
  • Compass
  • Watch
  • NVG

This array format is used with getUnitLoadout and setUnitLoadout commands. Its format is described in the side table.

Weapons listed as storage items are always listed at the end of the array, but are displayed at the top of the list in the UI.


Examples

These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).

B_soldier_AT_F

[
	/* primary weapon */	["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""],
	/* secondary weapon */	["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""],
	/* handgun weapon */	["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""],
	/* uniform */			["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]],
	/* vest */				["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]],
	/* backpack */			["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
	/* items */				"H_HelmetB_light_desert", "G_Bandanna_tan",[],
	/* items */				["ItemMap", "", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"]
]

Misc

[
	[
		"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco",	// Primary weapon, (weapon items) silencer, pointer, optic
		["30Rnd_65x39_caseless_mag", 30],									// Loaded mag in primary muzzle, ammo count
		["1Rnd_HE_Grenade_shell", 1],										// Loaded mag in secondary muzzle, ammo count
		""	// Bipod
	],
	[],	// Secondary weapon info (see primary above)
	[	// handGun info (see primary above)
		"hgun_P07_F", "", "", "",
		["16Rnd_9x21_Mag", 16],
		[],
		""
	],
	[	// Uniform
		"U_B_CombatUniform_mcam", // Uniform Type
		[	// Uniform Items
			["FirstAidKit", 1],	// Type, count
			["30Rnd_65x39_caseless_mag", 30, 2]
		]	// Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
	],
	[	// Vest Info
		"V_PlateCarrierGL_rgr",	// Vest Type
		[	// Vest Items
			["30Rnd_65x39_caseless_mag", 30, 3]
		]
	],
	[],	// Backpack Info (follows same layout as above for Uniform and Vest)
	"H_HelmetSpecB_blk",					// Helmet
	"G_Tactical_Clear",						//Facewear glasses/bandanna etc
	["Binocular", "", "", "", [], [], ""],	// Weapon Binocular (follows same layout as other weapons above)
	["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"]	// AssignedItems ItemGPS can also be a UAV Terminal
]