a = b: Difference between revisions

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| a '''is equal to''' b  |= Description
| '''Equals''' a to b. |= Description
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| a '''<nowiki>=</nowiki>''' b |= Syntax
| a '''<nowiki>=</nowiki>''' b |= Syntax


|p1= a: [[Number]], [[Group]], [[String]] or [[Object]] |= Parameter 1
|p1= a: [[Anything]] |= Parameter 1


|p2= b: [[Number]], [[Group]], [[String]] or [[Object]] |= Parameter 2
|p2= b: [[Anything]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 14:09, 16 December 2006


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Description

Description:
Equals a to b.
Groups:
Uncategorised

Syntax

Syntax:
a = b
Parameters:
a: Anything
b: Anything
Return Value:
Nothing

Examples

Example 1:
_value = 5 _mygroup = group player _greeting = "Hello!" _enemytank = mytank1

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}

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