a = b: Difference between revisions

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(Undo revision 85031 by Killzone Kid (talk) Notes belong under notes. My note is not a discussion, the example is for explanation, not discussion.)
(Undo revision 85105 by MulleDK13 (talk) While you may think this is not up for discussions, I have some questions, therefore it is a discussion. Please refer to talk page.)
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<dl class="command_description">
<dd class="notedate">Posted on October 3, 2014 - 18:38 (UTC)</dd>
<dt class="note">[[User:MulleDK13|MulleDK13]]</dt>
<dd class="note">
The assignment operator is the only operator that isn't really an operator. It is a special construct.<br />
Take for example, the following expression:
<code>hello + 5</code>
Assuming ''hello'' contained the value ''10'', ''hello'' would evaluate to ''10'', and ''10 + 5'' would finally evaluate to ''15''.<br />
<br />
Which is why the assignment operator wouldn't work as a regular operator.<br />
Take for example, the following expression:
<code>hello &#61; 10</code>
If the assignment operator was a regular operator, ''hello'' would first evaluate to ''[[nil]]'' and finally ''nil &#61; 10'', which wouldn't make a whole lot of sense.<br />
<br />
To work as a regular operator, and like any other operator requiring a reference to a variable rather than the variable's value (Eg. [[isNil]] and [[publicVariable]]), its syntax would have had to be.
<code>"hello" &#61; 5</code><br />
</dd>
</dl>
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Revision as of 22:51, 5 October 2014

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Description

Description:
Assigns the result of expression b to variable a.
Groups:
Uncategorised

Syntax

Syntax:
a = b
Parameters:
a: Anything
b: Anything
Return Value:
Nothing

Examples

Example 1:
_value = 5 _mygroup = group player _greeting = "Hello!" _enemytank = mytank1

Additional Information

See also:
Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}
Posted on June 22, 2009 - 16:27
Alef
It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use. 0 = [player] execVM "myScript.sqf"

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